So sorry... this game is SOLD OUT 😢

Escape Plan (PLUS, you will get the Kickstarter Upgrade Pack for free if you add a note to me in your order that says, “I want the upgrade pack, Drew!” ??

This is a $20 freebie… in case anyone was curious ? And, once you go the cart page it’ll be obvious how to send that note… if you run into any snags just email or message me! All my contact info is on the contact page of the site…

I’m afraid I can’t list the game online for less than the Minimum Advertised Price set by Eagle Gryphon Games… hence the $108.00 for the base Kickstarter game.  If I wanted to officially list the game plus the Upgrade Pack together I would have to charge a minimum price of $125.99… but I CAN offer a discount or freebie in the cart! And so… that’s what I am doing! I must have the best prices! Hahaha. Oh, one other small thing… my copies do not include the signed sticker from Vital. OK… moving along to the standard game-related banter…

Oceans 11… after the heist ????

Backstory: You and the other players successfully pulled off an epic heist some time ago. You’ve been squirreling money away in safe houses, “investing” in local businesses, cultivating contacts throughout the city, and generally enjoying the spoils of the heist.

Current situation: Law enforcement is onto you and your comrades!!  You’ve got three days to race around the city collecting your hard-earned (?) cash before you skip town.  Go!

This game is a hoot! Yes… a hoot! ??

Vital Lacerda takes the crunchiness down a notch or two in this really solid, medium/heavy, area-movement, tile-laying, race-vibe bonanza!  With only three days of game play and just 3-5 actions per player… this game will have you racing toward that exit (and victory) in no time. Mind you, this is not a fast game (smile)… nor is it technically a race game… but I loved the tension’y feel that the game naturally developed as days one and two slid by!

As the game unfolds, players add city tiles to the modular board; more tiles means more options on your turn… but also more law enforcement meeples… so opening up new parts of the city for exploration isn’t a bed of roses.

In a nut-shell, players move around the board searching for opportunities to grab as much cash as they can before the make their escape.  But, don’t forget about actually MAKING that escape… because only players who exit the city on Day 3 have a shot at winning. If you’re left inside the city limits with the most cash… you still lose. Ouch! (…in a good way)  I really enjoy games that bring the balance between short terms gains and long term planning to the forefront, and Escape Plan does this beautifully ??

Escape Plan cards keep things fresh ?

Each player receives an escape Plan card at the beginning of the game that helps to shape their strategy over the 3-day game period. These cards proscribe values to the various locations that a player can visit during the game – either providing real-time income for use in carrying out future plans… or in the form of cash that will be added to one’s final score after escaping the city.

So, for one player it might be fairly critical to visit safe house #1… and score $100,000 bonus dollars at the game’s end, whereas another player might only receive a real-time income of $6,000 when visiting this same location. Despite these differences, most players will be trying to visit every dang location before they run out of the city at game’s end…

Adding to the ever-present pressure in the game (LOVE it!), each location shuts down after a certain number of visits.  The number of visits prior to shut-down is dictated by the number of players.  For example, in a 4-5 player game, each business, safe house, etc. will close down after 3 visits. So, if you had the $100,000 end-game bonus amount for safe house #1, but your colleagues got their first and shut it down… life… she is not so good.

Not to fear, though… you still have options! The game contains a set number of keys that can be used to open these closed-down establishments temporarily. So, if times become desperate, you can still visit that max-cash-scoring location… if you prioritize a key-grab somewhere else in the game!

Ian O’Toole knocks it out of the park…. Again!

The artwork in this game is fantastic! The imagery has a 1960’s pop culture magazine vibe… which suits the theme perfectly. Well, at least as far as I am concerned… ?

Mind you, I generally shy away from bright, colorful artwork (e.g. Dinosaur Island… I know… I know… try not to hate me). But, the colors and art style in Escape Plan really help to immerse you in the kitschy, heist-centric, theme (smile)! I’m not talented enough to explain this properly… but it just works! If you get this game to the table, you’ll see what I mean. He did the artwork for Age of Steam and a host of other games… follow his link on BGG in the grid below if you’re curious.

The components are well-made, thoughtfully designed, and also feed perfectly into that thematic immersion goodness. From the silk-screened, wooden gang member meeples, to the beautiful “cash stacks” used as currency, and the metal keys… this game is firing on all cylinders!

Overall… another hit for my game shelf! ?

This game manages to deliver a solid medium/light-heavy weight experience that is equal parts gameplay tension, seamless mechanics, sweet components, and fun. A win on all counts! There is no question that Vital Lacerda is a master of his craft… and for me, Escape Plan is another masterpiece.

Game ON!


Ages: 12+
Players: 1 – 5
Play Time: 60 – 120 minutes
Designer Vital Lacerda
Publisher: Eagle-Gryphon Games
SKU: Eagle-Gryphon Games 001
Kickstarter Edition with the Upgrade Pack
listed at $139.99 (and up) on eBay at the
time of this listing (SEP 2019).
Our Price: $108.25
Link to BGG:


So sorry... this game is SOLD OUT 😢

SKU Eagle-Gryphon Games 001 Category Tags , , , ,


Escape Plan by Vital Lacerda! Thank you, Vital! LOVE IT! ??

After a successful bank heist, you and your fellow thieves are laying low and enjoying the good life.

Most of the cash has been hidden away, and the rest has been invested in businesses throughout the city. Everything is going according to plan until the police get a breakthrough in their investigation. Accusations are made, fingers are pointed, and after a heated argument, you decide to go your separate ways.

Chaos ensues as the SWAT team is called in and start to close off the city’s exits. Your only choice now is to escape the city before it is completely locked down. But you need a plan — a good route that allows you to leave the city while recovering as much of the money as possible.

You will need to call in some favors and hire the local gangs to create diversions. Bribing the Police would be a good idea too, but it isn’t cheap. Disguises may help, but they don’t fool everyone. Setting the Police on the trail of your former colleagues will give you a better chance of escape, but the other thieves are thinking the same thing…

Will you escape the city with the most money, or will the Police lockdown the city before you can escape?

In Escape Plan, players are the thieves, but they may influence the cops’ moves every turn. The robbers move on a modular board trying to reach the best spots to recover their loot and escape from the city with more money than the other thieves. The cops are trying to thwart their escape plan — by force if necessary. The players play cards to aid their escape and slow the other players down. The players take actions that allow them to move and to engage gangs, mules, and snitches.

As a tactical game with no direct conflict, it contains asymmetric roles set by missions that players may achieve during the game while avoiding the police. The players’ roles as thieves are individual with every player for themselves. In the end, only the player who escapes with the most cash wins.

The game design is influenced by great heist films.

—description from the publisher

Additional information
Weight 14.2 lbs
Dimensions 16 × 16 × 6 in

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