So sorry... this game is SOLD OUT 😢
$70.25

The Deluxe Edition of Iwari at a price that will NOT break the bank! Engage!

This is the deluxe edition of Iwari… and includes the 12 Void cards and the metal totem score tracker (it is SWEEEEET!) The rest of the Void materials (purple wooden and plastic bits and such) are actually inside the game box.

One of the maps included with the deluxe game allows you to expand the game to SIX players using the purple (biome) components – Ohhhhhhh… Area control with 6… Things are going to get ugly, folks! 🥊

Another gorgeous creation by the good folks at ThunderGryph games!

Somewhere around half-way through the game, you’ll place a tent in a wind region… and maybe you’ll toss a totem in there for good measure… and then you’ll pause and marvel at how darn A-MA-ZING the game board looks with the wooden tents and beautifully crafted plastic totems dotting its surface.

I promise. This will  happen.

The silk-screened wooden tents are really well done… and they’re like this perfect size that makes you want to fill a bowl with them and just scoop them out and then sift them back into the bowl over and over like a miniature backhoe gone awry! Haha. I’m serious… try it once you get the game to the table. You’ll see. 🤓🚜

All attempts at humor aside, the components are beautifully crafted, the FOUR double sided game boards, and the score-tracking board are all made of thick cardboard and thematically illustrated. Of course, this is a bit of an abstract game… but the game boards have nice touches like clouds along the edges… and the region illustrations have a certain softness to them that makes the board more pleasing to look at. 😊

Components – check! How’s the game play?

I think the hidden (or not so hidden) beauty of Iwari is that it packages a solid dose of strategic depth into a game that has very simple rules! If you’ve seen any rules videos (including the one I provided a link to), you will see people talking about the 3 – 2 – 1 rule that governs card play. A great little reminder for those of us who are often thinking, “what was that rule again?!?!” 🤔

The goal of the game is basically to have the most tents and totems on the board. Of course the manner in which you place these components, and the decision as to where they should go, will all influence the game and your chances at victory!

At the start of your turn you will have three cards in your hand. These cards each have a suit that matches one of the regions on the game board and they are used to place tents and totems out onto the board.

On a given turn you may use all THREE of your cards if you would like, you may place no more than TWO bits onto the game board (tents/totems), and you may only place bits into ONE region of the game board on a given turn.

Each card of a given region (suit) allows you to place one component into that region on your turn. Additionally, if you have a matching pair of cards, you may combine them to create a single wild card which allows you to place in whatever region you would like.

Of course, you must still follow the ONE region rule. So, for example, if you had two forest cards and one desert card in your hand on your turn you could place two structures into the desert (using the desert card and then the combo of two matching forest cards as a desert wild), but you could not place one bit in the desert and one bit in the forest (leaving you with one forest card left over). You get the idea…

After you play your turn, you will discard the cards you used this round, and then draw back to your hand limit of 3 from a tableau of 4 face-up cards. You may also take random cards from the top of the deck if you don’t like the cards on display.

So far… so good.

Tents, Totems, and a few more rules.

When deciding to place your tents or totems, there are  few placement rules that must be followed in addition to the card-play rules above.

First, if there are no structures in the region you wish to place into, then you may only place ONE structure in that region on this turn. Once a region has at least one structure present, you may place the standard max of two structures there on a given turn.

Additionally, totems may only be placed up to the number of tents that the majority player has in a region. So, clearly the first structure in a region cannot be a totem… because the number of totems allowed is driven by the number of tents that the majority player has in a given region.

So, let’s say that there are 3 red tents and 2 yellow tents in a given region. For this region the maximum total number of totems would be 3 (as red has the majority share of tents in this region and has 3 tents present). Totem placement will drive inter-region border bonuses at the end of the game… so keep an eye on who has the most totems in each region. More on this later…

Two-phase scoring!! (or whatever it’s actually called… haha)

I LOVE when a game does this! I really like the feeling of a mid-game scoring round… and Iwari delivers on this front beautifully. Once players have worked their way through the entire deck of available region cards (called biome cards technically.. hehe), a scoring round commences.

Players will score points based on having the 1st, 2nd, or 3rd most tents in a given region as well as for any tents connected in a chain where the total number of these tents is 4 or greater. The game refers to these chains as settlements. ⛺️+⛺️+⛺️+⛺️=🏡🏡

So, in a given region, the player with the most tents scores 1 point for each tent in the region – regardless of which player owns these tents. The player with the second most tents in the region will score 1 point for every tent of the majority players’ color. And the third most tent-owning player will score one point for each tent of the 2nd most players tents.

Huh?

Perhaps an example will make things a bit less convoluted… Let’s imagine we are scoring a region with 6 spaces. There are 3 yellow tents, 2 red tents, and 1 blue tent. At mid-game scoring (and at end game as well), the yellow player will score 6 points (because there are 6 total tents in the region). The red player will score 3 points (because yellow had three tents). And the blue player will score 2 points (because red had 2 tents in the region). Voila! 😅

Then players will score one point for each tent of their own color in any uninterrupted chain of 4 or more tents.

At the end game, this same scoring mechanism will kick off again… and then players will score points for every area of the map where they have the majority of totem pieces in adjacent lands. The maps have something like almost 20 adjacencies… so totem scoring can really add up if you play your cards right! Pun intended! Haha. I am hysterical… no, really… 🤣😁😅👍

If you have the majority of totems in two adjacent regions, you will score one point for each of your totems in these two regions. Take this idea and expand it to upwards of 17 or 18 regions and well… you get the idea!

Video productions

Here’s a really well done rules/set-up tutorial followed by a 3-player game from start to finish with John over at John Gets Games. He races through the 3-player game at warp speed… it is IMPRESSIVE! Now I know where they get those game-time estimates on box covers… haha. The video is HERE.

Here’s a great unboxing video by Yanik D’Aigle. The video is HERE. *Please note that my deluxe copies come with the void cards and a metal totem used for totem score tracking. The two small coins featured in this video are not included in my bundle… they were an add-on*

The long pole in the tent.

Iwari is a fantastic medium-weight, semi-abstract (?) Euro that is easy to teach and delivers SOLIDLY on the fun factor! The 4 double sided game boards ensure LOADS of replayability… and the fact that you can expand to 6 players on one board is simply AWESOME! It is so tricky to find a really great 6-player game (I mean, at least one that someone in your game group owns… hehe).

Iwari deluxe will look really great sitting next to your other ThunderGryph Games acquisitions… and it is sure to get to the table more than some of your other games!! Why, you ask? Because it is easy to teach, is a relatively quick play, and houses some wonderfully simple (elegant) strategic depth! ❤️😊🎉

Boom! ⛺️💥

Ages: 14+
Players: 2 – 5 (6)
Play Time: 45 minutes
Designer:
Artist:
Publisher: ThunderGryph Games
SKU: Thundergryph Games 002
MSRP:
Selling for $149.99 on eBay at the
time of this listing (OCT 2020).
Yikes!
Our Price:
$70.25
Link to BGG:

 

So sorry... this game is SOLD OUT 😢



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Description

Iwari Deluxe is HERE!!  Sweeeeeeet!!! 

The bundle offered here at Upstart includes the Deluxe game, the Void cards, and the metal totem score tracker.

Evermore have they walked the world of Iwari. Evermore have they embodied its spirit and shaped its lands. They are stewards of the earth. Five Titans that make the cosmos breath. On Iwari, there are no teeming masses, no continent-wide civilizations. Humanity is in its infancy, living in scattered tribes in forest, tundra, and desert.

Now we have left our ancestral homelands to explore the vast uncharted regions, encountering other fellow tribes and exchanging knowledge, culture and wisdom. In our journey, we all live in harmony with the Titans, and though distant to us, they decide our fate. And yet only we don’t know if they created us, or we created them.

Iwari is an abstract-like Eurogame in which players represent different tribes looking for their identity by traveling around far lands and expanding their settlements into five different regions on the board. In the game, players use cards for two different actions:

1) Place tents and expand their settlements into five different regions on the board in a majority game that scores on each territory.
2) Construct nature totems to bond with the Titans by placing them on regions and score points based on the totem majorities in adjacent territories.

During the game, players can complete missions that grant small perks and score points by having the majority of tents in each territory after the end of the first card cycle. At game end, the majority of tents will be scored again, along with the majorities of nature totems in two adjacent regions and settlements that players have created (i.e., four or more tents in an uninterrupted sequence along one of the roads on the board).

Iwari reimagines the award-winning game Web of Power by Michael Schacht by adding new layers of strategy, tribe player boards, different maps with their own set of rules, modules that can be added to the game, and unique co-operative and solo modes.

Additional content included with the Deluxe Edition:

  • 1 Double-sided game board: “The Forgotten Islands” and “The Void”
  • 2 New maps: “The Uncharted Paths” and “The Long Road”
  • 8 Plastic void totems
  • 21 Silkscreen printing wooden void ruins
  • 12 Void cards
  • Solo mode rules (separate rulebook)
  • 10 Double-sided solo mode tikens
  • 4 Mountains
  • Co-op Rules
  • 16 Expedition cards
  • 1 Feat: Courage
  • The Eagle pawn to use for the Feats: “Complacency” and “Worship”
  • 2 Icebergs
Additional information
Weight 7.3 lbs
Dimensions 13 × 13 × 4 in
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