So sorry... this game is SOLD OUT 😢

Palm Island Newest Editions have arrived!

The New Palm Island Hybrid edition comes with the original Kickstarter, plastic, waterproof cards in a sturdy cardboard game box – no magnetic closure on this version. Still really nice!

The New Palm Island Faux Leather Wallet edition comes with waterproof cards (that are slightly lighter weight than the original KS version) and a beautifully crafted faux leather wallet that lets you easily take this game on the road! So cool!

In both versions, the actual contents are basically the same (except that the Hybrid version has the original Kickstarter cards and the faux leather wallet version comes with… a wallet) ?

2 player decks of 17 cards each (plastic card version)
9 Feat Cards
5 Co-op cards
14 Competitive Cards
1 Reference card
1 Box
1 Rulebook

Please note that the cards in both the hybrid and all-weather listings include the waterproof cards.

I loved Jon’s idea of a “perfect” travel game… and I worried that not having waterproof cards meant you couldn’t play at your campsite on a rainy day or perhaps you might run the risk of a beach-barbeque beer spill destroying your game… and well, I didn’t like those risks! Especially that last one 😉 So, I only carry the waterproof card versions…

Welcome to Palm Island.  No table required!

So what is the central idea of this game?  The basic premise is that you are developing a nascent village that has just begun to take root on Palm Island. With your help, it will (hopefully) rise to greater strength and grow and thrive… And in the competitive mode… maybe you’ll even be able to nudge those pesky neighbors (who are trying to build their own village) into the ocean.  Just kidding everyone… just kidding. Or am I? 🙂

Each turn of the game has you trying to decide which way to play one of your two active cards. Do you save the card as resources for later actions?  Trade goods in the market?  Expand the village and build temples for points?  Long-game. Short-game. One beer. Two beer.

Yeah, I will admit I plan outdoors time around this game!

Basic Game Play (slightly modified from the actual rules)

Using a deck of 17 cards, you will upgrade and transform each of your cards to gain more resources, abilities, and victory points. The game ends after 8 rounds of play. Complete your objective or get high score to win. Simple enough.

Grab one of the card decks and jump in!  And, grab a campfire appropriate beverage while you are at it…

Each card has 4 possible orientations. The face-up top section on each card is the active area and represents the card’s current orientation. In order to get started you return the decks to their appropriate orientation and face-up side and you are off to the races!

Each turn, you must do 1 of 2 things. Either take an action using one of the top 2 cards of your deck – or – discard the top card of your deck in a desperate act driven by lack of options on either card!  Ouch.

The actions

When taking an action, choose 1 of the 3 actions that may be present on the active area of the card [remember, the active area is always the top section of the face-up side of the card. Each round you’ll get to pick from the top-sections of each of those first two cards]. Continuing along… the 3 actions are: store, rotate, and flip. To use a card’s action, you must pay the cost. This is done using stored resources located elsewhere in your deck.  You rotate the resource cards counterclockwise to indicate they have been used.

It is SO awesome that you literally do not need a table to play this game.  It is all taken care of in the deck.  Nothing to lay out or knock over or brush past. Brilliant!

Anyway, onto the actions:


Pay any cost listed to the right of the action, then rotate the card 90° clockwise and place it at the back of the deck so that you can see only the resources from the card’s active area.

This stored card may be used later to pay for an action. If there is already a card(s) stored, place the newly stored resource sticking out further so that all available resources are visible.


Pay any cost listed to the right of the action, then rotate the card 180° (without flipping from front to back) and place it at the back of the deck. This creates options in future rounds… obviously (?).


Pay any cost listed to the right of the action, then flip the card from front to back (without rotating it) and place it at the back of the deck.  Again, prepping the deck for some cool actions later!

Deck notes

You may use any of the actions that are listed on the active area of either of the top 2 cards of your deck.

If you use the second card of your deck, the first card remains in place. Once you take an action or discard, you begin the next turn.

You may choose to discard the top card of your deck by placing it at the back of the deck instead of taking an action on a card.

If you are unable to interact with either of the top two cards of your deck, you must discard the first card. You may never discard the second card of the deck.


End of the round

The deck uses an ingenious round tracker that is updated each time a round ends (when that card comes back to the top of the deck). At the end of each round, you retain any stored resources. At the end of 8 rounds, the game ends and you must calculate your score.

Once you have completed all 8 rounds of play, add up all victory points which are marked with a star on the active area of each card in your deck. If you are playing solo or cooperative, the rules book contains a chart that will help you to determine if you are any good at building a thriving village on an island.

Don’t worry… if your score was so low that it was “off the charts!” you can toast a Marshmallow or two over the campfire and then get back at it with another game!

When playing competitive against 1 or more opponents, the person with the highest score is the winner. In case of a tie, the player with the most upgrades wins. If there is still a tie, the player with the most stored resources wins.

If there is STILL a tie… No, no, no… they didn’t get that far into the maelstrom of tie-breaking lore. Haha.

I guess if there is still a tie you take a sip of your beer, throw another log onto the fire, and play again.  Easy… 🙂

Important side note about adding more players to the game

Each game comes with 2 decks of identical cards and supports two players only. So in order to add more than 2 players to a game, you need to own additional copies of the game. Two players per game unit 😉

Huh? It feels like I need more details to play…

Yes, yes… You are correct my friends 😉  There a handful of other rules about resource limits and what happens if a stored resource makes it from the back of your deck (your storage area) to the front of your deck as you play. And there are additional details outlining exactly how to carry out the different actions with some helpful pics and what not (of course). Finally, the Solo variant has feats that can be accomplished which unlock abilities that are carried into the next game to give you plus-ups!  VERY COOL STUFF!!

But, I don’t want to get too bogged down in the details here…

If you’d like a closer look at the rules you can click here to head to the rules file on BGG.  Side note, the Portal Dragon site links to this copy of the rules as well so they are legit!

Bottom line…

Palm Island by Portal Dragon is a wonderful, tiny slice of fun!  Probably my favorite “to-go” version of a game.  I think you can tell that the outdoorsy nature of this game REALLY appeals to me.  I mean, the mechanics and gameplay are really solid too – do not get me wrong!  I just love a game that I can play outside without any flat-surface requirement! And, it’s certainly a HUGE plus not worrying about the cards getting beer, mustard, or sand on them.

OK, maybe I still worry a little. I mean, after all… I AM a board gamer!

Pick up your copy today…

Ages: 10+
Players: 1 – 2
Play Time: 15 minutes
Designer: Jon Mietling
Artist: Jon Mietling
Publisher: Portal Dragon
$15 on the Portal Dragon website.  I’m holding at
this price point so I don’t undercut their efforts!
If they sell out… I’ll stick with this price point to
be sure you can still get copies at a fair price!
And, for only $17 total you can get the version with
the leather wallet included inside the box! Win!
Our Price: $15.00
Link to BGG: Palm Island


This product is currently out of stock and unavailable.


Palm Island – No table required. Seriously!!!

Palm Island is an ultra-portable game that you can take with you anywhere. Sitting, standing, waiting, riding, flying, relaxing, alone, or together you can play Palm Island with very little real estate available (although playing while standing could get tricky without a table… because you’d have no place to set your drink down when you shifted the cards in your deck around. 😉

Using a deck transforming mechanic a player uses just 17 cards over 8 rounds to shape their island and overcome its unique challenges. Store resources to pay for upgrades and upgrade buildings to access new abilities. Each decision you make will alter your village from round to round. At the end of 8 rounds calculate your victory points.

Each card has four states or positions

The face-up, top section is the active area on each card and represents the card’s current state. Through upgrading your cards with rotate and flip allowing you to access the other sections of each card and improve your village by increasing resource production and gaining more victory points.

While playing solo, players can achieve feats by meeting specific criteria during their games. Once they have earned a feat, it’s card can be used in all future games. Collect more feats for more abilities and score even more points.

While playing with others you may play cooperatively working together to successfully prepare your village before natural disasters strike. These disasters scale based on player count allowing you to combine multiple copies of the game for more players or even play these challenges solo. You can also play competitively racing to recruit valuable new members for you village and use their abilities to score more points than your opponent.

The game comes with 2 player decks, competitive cards, cooperative cards and solo feat cards. Multiple games can be combined to add even more players.


Additional information
Weight .9 lbs
Dimensions 4 × 5 × 1.5 in
Palm Island

New Hybrid Edition – Waterproof cards in a standard game box (no magnetic closure) Hence "hybrid" – hehe – waterproof cards… non-waterproof game box ;-), New Faux Leather Edition – Waterproof cards in a standard game box with a VERY nicely crafted faux leather wallet to house cards safely inside


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