ULTRA Tiny Epic Kingdoms is HERE!!

Many thanks to Nate from Gamelyn Games for hooking the shop up with a few copies of this awesome ultra tiny version of the classic Tiny Epic Kingdoms!

Ultra-Tiny Epic Kingdoms and Tiny Epic Kingdoms are virtually the same game. The only rule difference between the two versions is how units react to the Ruins region and certain faction/territory restrictions that exist due to having them back to back on the cards. Otherwise you can expect the same EPIC game experience from Tiny Epic Kingdoms to come from Ultra Tiny Epic Kingdoms!

This one is in my top 3 of Tiny Epic Games!

Tiny Epic Kingdoms is right up there with Tiny Epic Galaxies and Tiny Epic Zombies in my book!  That is, it is one of the best Tiny Epic games out there!!!  If you already own Tiny Epic Kingdoms, then you might not need to add this to your collection; as gameplay is almost the same.  But, if you’re like me and you want to have ALL the games, then this gem may need to find its way into your collection!

Out of print!

This game is no longer being printed by Gamelyn.  This game can only be found in the after-market universe…

If you look for this game on Amazon or eBay, you’ll notice that the game generally sells for around $50 in very good (used) condition.  And if you are lucky, you might find a new copy at that price as well. I’m offering the game here for only $25 – brand new and in shrink-wrap!

Please note that this is not the deluxe version of the game.  Unfortunately, those are pretty hard to come by!  Still… the only plus-ups for the deluxe version were a cloth bag to hold the game and a 12-sided die for use in the solo mode.  Of course, you can substitute that old D&D 12-sided die, and all will be well… 😉

At the time of this posting (FEB 12, 2019), the 12-sided die and cloth pouch were selling on eBay for $9.99 by themselves… So, if you really want the entire deluxe package there are options! 😉

Ultra-portability.  Ultra fun.  Ultra rare!!

Why not add an out of print game to your collection at the best price out there!   [If you’re researching where to buy this game and you find a lower price – please let me know!]


Ages: 13+
Players: 1 – 5
Play Time: 30 -45 minutes
Designer: Scott Almes
Scott Almes
William Bricker
Darrell Louder
Benjamin Shulman
Publisher: Gamelyn Games
MSRP: $49 on eBay or Amazon (US)
Our Price: $25.00
Link to BGG: Tiny Epic Kingdoms


Out of stock


In Tiny Epic Kingdoms, you rule!

But whether you reign supreme or crumble under pressure is entirely in your hands. You will be exploring lands and factions, expanding kingdoms, exploiting opportunities, and exterminating all those who question your rule…but so will everyone else! The results of this tiny conflict are nothing short of epic!

Players compete for the most victory points (VP) by expanding their population, researching magic, and building towers. The game is played in a series of turns. Each turn, the active player selects an available action that all players will get a chance to perform. Then the active player token is passed to the next player clockwise and a new turn begins. Play continues like this until one player completes one of the end-game conditions. After which players will add up their victory points and determine a winner.

Your turn has five steps:

  1. If no more actions are available (i.e., if all 5 shield tokens have been placed), clear the action card by removing all shield tokens.
  2. Select an available action.
  3. Take action (any player) or collect resources (non-active players only).
  4. Check for end-of-game conditions (see page 10).
  5. Pass the active player token clockwise.

There are 6 actions on the action card:

  • Patrol – Regional movement/Engage in war
  • Quest – Territory movement/Engage in war
  • Build – Construct tower (VP)
  • Research – Learn magic abilities (VP)
  • Expand – Increase population (VP)
  • Trade – Resource exchange


If you move a meeple into a region with another player’s meeple, you attack and start a war. You, the moving player, are the attacker. The other player whose meeple was already in the region is the defender.  Set your war total (1-12 or truce) based on what you can afford.  [mana and ore can be converted to war points during this phase]. If you win the war, your meeples stay and your opponents must retreat or come off the board altogether.  Ties go to the defender.  But, if you both offer a truce, you are allies!  Full details in the actual rules 🙂

Collect Resources

Instead of taking the action selected by the active player, non-active players can collect resources from your occupied regions. For each region occupied by at least one of your meeples, you collect one resource of that type. (Note: having more than one meeple on a region does not provide additional resources for that region; you still only collect one.) Keep track of your resources using the resource track of your faction card, with the appropriate resource token showing how many of that resource you have.

Check for End-of-Game Conditions

Once every player has taken the action or collected resources, players should check to see if anybody has hit one of the following end-of-game conditions:

  • At least one player has all 7 of their meeples in play.
  • A player has built the 6th level on the tower card.
  • One player has mastered all 5 levels of magic on their faction card.

If one of these conditions has been met by any player, the end of the game is triggered. The trigger cannot be reversed by future actions. Play continues until the next time the action card is cleared, at that point the game ends immediately. Refer to the scoring section below to determine the winner.

Pass the Active Player Token

Pass the active player token clockwise, indicating who will select the next action. It is now their turn.


Additional information
Weight .5 lbs
Dimensions 2.75 × 3.75 × 1.0 in

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