$98.25

John Company 2ndEdition PLUS the metal coins add-on!!

Yes please!

[Side note – these are Second Edition copies of the game from the 2022 release]

Let me provide you with a glance into the way my mind works…

When I first started thinking about how to compose this awesome game’s product description, a flurry of ideas came racing to the surface of my consciousness.

John Company is very well designed, the mechanics are elegant, the theme is wonderful… and, when you approach the rules for the first time, you do so as though you were approaching an exceptionally hungry mountain lion in the middle of winter to get an awesome close-up picture with your new Nikon SLR.

Very slowly and very carefully… and all the while thinking, “What the heck am I doing?!?!”  😬😅

Now, once you get through digesting the rules (which are actually not all that complex in the end analysis… they just have a certain weight to them), the game play flows beautifully and there’s all sorts of tension’y goodness and player interaction built into the immersive theme! I say again, WIN!

Brief Notes begin here…

Here’s a link to the original Kickstarter so you can ohhhhh and ahhhhhh over the game before you buy a copy 😉 The link is HERE. Sorry for another brief write-up folks.. but <insert “standard excuse about too many games arriving simultaneously and me traveling all the time and well… you get the idea” here> 😬😅🙏

This is a SOLID, SOLID game! The components are fantastic… in fact, the entire experience is fantastic from the moment you open the box until the moment you get crushed by your opponents!  Uh, I mean.. until you emerge victorious!

All kidding aside; this is a fantastic game that combines elegant mechanics with an immersive theme…. If you enjoy either of these attributes (smile), you may want to consider adding this wonderful production to your collection.

Clearly I will be adding Cole Wehrle to my list of designers titled, “I LOVE these people!” ❤️

 

Ages: 13+
Players: 1 – 6
Play Time: 90 – 240 minutes (twice that of Pax Pamir!)
Designers: Cole Wehrle

Richard Wilkins (Solo mode)
Artists:
Publisher: Wehrlegig Games
SKU: Wehrlegig Games 002
MSRP:
Running at $150 on a few sites
at the time of this listing (NOV 2022)
Our Price: $98.25
Link to BGG: John Company Second Edition

 

19 in stock


SKU Wehrlegig Games 002 Category Tags , , , , ,


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Description

John CompanyJohn Company Second Edition (2022 release) is HERE!!!  And this bundle includes the METAL COINS!  Bam!

In John Company, players assume the roles of ambitious families attempting to use the British East India Company for personal gain. The game begins in the early eighteenth-century, when the Company has a weak foothold on the subcontinent. Over the course of the game, the Company might grow into the most powerful and insidious corporation in the world or collapse under the weight of its own ambition.

John Company is a game about state-sponsored trade monopoly. Unlike most economic games players often do not control their own firms. Instead, they will collectively guide the Company by securing positions of power, attempting to steer the Company’s fate in ways that benefit their own interests. However, the Company is an unwieldy thing. It is difficult to do anything alone, and players will often need to negotiate with one another. In John Company, most everything is up for negotiation.

Ultimately, this game isn’t about wealth; it’s about reputation. Each turn some of your family members may retire from their Company positions, giving them the opportunity establish estates. Critically, players do not have full control over when these retirements happen. You will often need to borrow money from other players to make the best use for a chance of retirement. Players also gain victory points by competing in the London Season for prestige and securing fashionable properties.

John Company engages very seriously with its theme. It is meant as a frank portrait of an institution that was as dysfunctional as it was influential. Accordingly, the game wrestles many of the key themes of imperialism and globalization in the eighteenth and nineteenth centuries and how those developments were felt domestically. As such, this game might not be suitable for all players. Please make sure everyone in your group consents to this exploration before playing.

The second edition is extensively revised and is not a reprint.

-description from designer

Additional information
Weight 8.1 lbs
Dimensions 13 × 10 × 4 in
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